Working on Communication Skills in the Simulator

CHAPTER 4 Working on Communication Skills in the Simulator




Picture yourself sitting in front of a person with a doctorate in education (EdD) from Harvard. This professor now holds joint appointments at MIT and Harvard.


The professor is not the Marquis de Sade or the Grand Inquisitor peppering you with rapid fire, trip-you-up, “where were you on the night of the 15th”? questions. This professor does not have you on the rack, is not holding a cat o’nine tails. No light is shining in your eyes. This professor is not standing over you, does not have you in a shorter chair, has not deprived you of sleep. This professor has not made you take a blood oath of allegiance to the Boston Red Sox. This professor has done nothing whatsoever to intimidate you; on the contrary, this professor has shown nothing but kindness to you.


You ask a question about the behavioral aspects of Simulation training.


“You know, I’ve studied all about the clinical end for years, the heart attacks and codes and stuff. But this behavioral business, how do I go about learning that?”


“Well”, the professor with ties to MIT and Harvard says, “you have to read.”


And the professor looks at you.


“Oh,” you say, “yeah.” And you squeak out a forced/embarrassed/moronic giggle. “Yeah, I guess, to learn something, it does, sort of, make sense that, you know, you, or me, that is, I would be, um, well advised to, uh, actually open a book and look at the words written in the book, which is what constitutes the act of, well, reading.”


“Yes,” the person with a doctorate in learning from the most hallowed institutions of learning in the world says, “reading in order to learn has a long track record.”


Who are we to argue with that?


You can’t just instantly know how to teach the behavioral part—or you could call it the “communication” part—of the Simulation experience. You need to study it, to read about it, just like you had to read about cardiac physiology or the autonomic nervous system.


An initial reaction might be, “Ah, to hell with that psycho-babble. I’m training people in the clinical arena! Codes! Shock! STAT! That’s the ticket. The Simulator was never meant to be a marijuana-laced, Haight-Ashbury-esque, harmonic convergence love fest. Nor is the Simulator meant to teach us how to talk ‘administrative-ese’ like a bunch of CPAs. So let’s skip the ‘getting in touch with our feelings’ and the ‘prioritization of goal-oriented intermediary assessment protocols.’ That’s all sissy stuff.”




You think to yourself, “Why should I read about this fluff at all? Real clinicians don’t give a *#! about that hooey anyway. Skip the ‘talk’ books, let’s put that Simulator into V-fib and freak out some students. Now that’s REAL learning!”


And, truth to tell, when you start to drift into this behavioral sea, you do hit some suspiciously “administrato-speak” sounding icebergs.



CRISIS RESOURCE MANAGEMENT


What’s this? Crisis and management in the same phrase? “Crisis,” which evokes images of the Hindenburg bursting into flames, bodies falling from the sky, people, still smoking, staggering out of the wreckage. “Oh the humanity!” And you couple that with “management”?


Management. Double entry ledgers. Setting minimum the wage. Breaking up the gang around the water cooler with a gruff, “Time is money.”


Crisis is a can of Coke that you shake up, then pop open all at once.


Management is a can of Coke you left sitting open in the fridge for 3 days.



Conceptualizing


Six syllables, in one word?


Spare me.


But the kicker in this is—this behavioral stuff really does matter. These phrases, although they come across as bloodless and limp, make a big difference in the crunch. And the more you read about behavioral psychology, negotiating under stress, working in teams, the more you realize we do need to know this stuff. When you see it all unfold in the Simulator, you become a true believer.


The Professor was right: “You have to read.”


Hmm. Where to now? Here are the questions:




Here is the answer to the first question: What should I read?

















Here is an answer to the second question, “How do I make this reading ‘meaty’?”


Make the administrato-speak (crisis resource management, conceptualization) more vibrant. Put pure learning theory into something you can hold, bite, rend, dismember, eviscerate. Toward that lofty goal, here goes with a “Primer on Behavioral Stuff Writ Gritty for Medical Folk.”


Apologies to many and sundry great educators. Lifetimes of learning and entire careers went into all this cerebration. I bastardize, warp, distill, and distort all their fine work into a few punchy lessons. Their brilliant discourse morphs into so many sound bites.




Filet mignon covered in ketchup and served as a happy meal.



COMMUNICATION AND BEHAVIORAL STUFF WRIT GRITTY FOR MEDICAL FOLK



Learning


John Dewey, a great educator in the early 20th century, looked at the importance of experience in learning. A good way to learn is “trying to do something and having the thing perceptibly do something in return.” That is the siren song of the Simulator! You give epinephrine to the Simulator, and the Simulator responds with a jump in blood pressure and heart rate. John Dewey would love this stuff.






Bingo! Go into the Simulator, try to intubate a swollen airway, change the head position, try a different blade…. No go? Eventually you “trial and error” your way all the way to a surgical airway, placing a catheter into the Simulator’s cricothyroid membrane and starting jet ventilation.




Dewey said, “What is [needed is] an actual empirical situation as the initiating phase of thought.”


You want an empirical situation? How about a mannequin, generating breath sounds on his right side, no breath sounds on his left side, and, through a speaker, gasping and saying, “I can’t take a deep … breath … it’s … so hard to … I … just … can’t.” And up on the wall is a chest X-ray showing a pneumothorax and across the room is a computer-generated chart detailing the “patient’s” car wreck and rib fractures.


That’s a 4+ empirical situation for learning.


Again, Dewey: “No one has ever explained why children are so full of questions outside of the school … and the conspicuous absence of display of curiosity about the subject matter of school lessons.”


Link to the Simulator? Listen to people chattering away as they walk down the hall after a Simulator scenario.


“Oh man! I’m thinking vagal, then V tach!”


“Did you catch the temp rising?”


“How come you got the tube in—his mouth was like a rock!”


Compare that with your average “regular” lesson, a lecture.


“Any questions?”, the lecturer asks, looking around at a sea of glazed eyes and partially obstructed airways. “No? Sure? Anyone?”




“A difficulty is an indispensable stimulus to thinking,” Dewey wrote in 1916. Each Simulation scenario has just that—a diagnostic dilemma (is this asthma or CHF?), a treatment headache (do we go right to dantrolene, or do we see if malignant hyperthermia is really happening?), or an ethical problem (his saturation is dropping but he’s refusing intubation). And Simulator centers crank out difficulties by the boatload. The Harvard people describe 200 different scenarios. Duke’s Simulation center has a ton. Stanford, Houston, Tampa—all across the fruited plain—Simulation centers tap their evil genius to come up with new puzzlers for their students. And these Simulation centers share their wicked twists on their web sites, so Simulator learning metastasizes like a well vascularized malignancy.


You want difficulties?


We got difficulties.






Simulato-people dig their scenarios and jazz them up big time. They want to make Dewey’s “flux” memorable. And they don’t just ham it up, they breathe life into those scenarios.


“What the hell’s going on around here”, the medical attending bellows, “I didn’t want this guy intubated!”


“My head hurts so bad,” the voice from the Simulator says, “this is the worst headache in my life. Am I going to die, doctor? Is this a stroke?”


The more you read Dewey, the more you love the Simulator.


Another angle on learning: Draw an “emotional circle,” with low level emotions below—hanging out at Borders on a Saturday afternoon—and high level emotions above—hanging out at Hillary’s Step, (a steep rock incline about a thousand feet from Mount Everest’s summit) with your oxygen running low and a blizzard blowing in.


Most education is attained via reading and lectures. Plowing through a book or somnambulating through a lecture creates the “Borders” emotional state.


When you go into the Simulator, you get your dander up. You get pumped. Your emotions amp. Red zone. Hillary’s Step.


You remember your “Hillary’s Step” lessons. You tend to forget your “Borders” lessons.




Enter the Simulator


The Simulator slays time and chance. The Simulator can make sure you see the rare things and can make sure you get practice with, well, whatever your teachers want you to know.


An internal medicine professor wants to make sure all his residents see status asthmaticus progress all the way to respiratory failure. Shazam, the Simulator makes it happen.


An anesthesiology instructor wants to walk his residents through the much-dreaded “can’t intubate, can’t ventilate” sequence. Voila! Done.


An ER team wants to go through a terrorist attack drill with multiple codes happening at once. No problem.


And best of all, the Simulator can go through these scenarios at no risk to any patient. No one had to “allow” asthma to progress to respiratory failure. No one had to “fake” a lost airway and put an anesthetized patient at risk. And no zealous instructor had to go shoot up a crowd to get his mass casualties.


You kill the Simulator? Press the reset button, and Lazarus comes right back at you none the worse for wear.






And when you look at it from another angle, it makes sense that we practice on un-killable Simulators. With a Simulator, we are doing our first learning on a pretend person. We are doing our first drive in a pretend car, our first flight in a pretend plane.


As medical folk, sooner or later we have to learn by practicing. And because our job involves working on people, it means that, gulp, we learn by practicing on real people.


That’s a tough sell to the public.


The public doesn’t mind that you learn by practicing on real people. So long as it’s other real people. Not me real people. And no matter how you look at it, everyone is me people. So it makes sense that we practice on the only non-me people out there—the Simulator.




Show Me the Money


A psychologist named Lia DiBello, working with the National Science Foundation, took the idea of “business simulation” to three floundering companies: a biotech firm, a foundry, and a nuclear fuel producer. First, DiBello pegged what was going on—she nailed the “error.”


At the biotech firm, half the people thought the company was a research firm, and the other half thought it was a commercial enterprise. The left hand didn’t know what the right hand was doing.


The foundry had inefficient molds and generated too much scrap. Bosses in the office didn’t know what was going on the “floor” of the factory. Floor workers didn’t realize the impact of these inefficiencies on the company’s profits. The left hand didn’t care what the right hand was doing.


In the nuclear fuel company (God Almighty, I hope they get it right!), managers from various departments feuded and sniped at each other. The left hand was beating the hell out of the right hand.


Now go to the three questions.




3. How could a Simulator “save the day”? Psychologist DiBello went to work. (her company, in San Diego, is called Workforce Transformation Research and Innovation—www.wtri.com; e-mail: contactWTRI@wtri.com; telephone: 619-232-8054.) She set up intense business simulations where everyone had to work together. Like it or not, the right hand and the left hand had to cooperate.

The biotech firm had to do a Simulation exercise designed by the fine people of WTRI. Research and development had to pay attention to financial realities and design something that would actually sell. Then they had to get the goods out on time, assess whether the product was selling, and dump the unprofitable junk. Now everyone, even the research people, were working toward a profit. Guess what? After the exercise, the company started making a real, not a simulated, profit.


At the foundry, the floor workers had to do a Simulation where they designed more efficient molds. Voila! They generated less scrap, saved money, and took this lesson back to the factory. And now the foundry is in the black. Uh, as in black ink, not black soot.


In nuclear-ville, DiBello’s Simulation forced the various managers to work together. They had to, well, perform the managerial equivalent of a fusion reaction. No explosion occurred, thank goodness, and the company went on to enjoy financial success.


Well hot diggity dog, the Simulator did come to the rescue!


Could a Medical Simulator work similar magic?


Hell yes! Medical Simulators are the greatest thing since pizza delivery. Medical Simulators walk on water, and the water doesn’t have to be frozen when they do it.


Well, perhaps I’m given over to a modicum of hyperbole, but a medical Simulator could certainly help.





Workforce Transformation Research and Innovation has identified and solved big, expensive problems in industry. By getting disparate elements to work together in a Simulation, they have succeeded in the prime dictum of business: “Take care of the bottom line.”


Time for us to take the hint. We should use the Simulator to make our disparate medical elements work together. That way we can succeed in the prime dictum of medicine: “Take care of the patient.”



A Samovar with Attitude


The Soviet take on nuclear safety should raise an eyebrow or two. One manager of a nuclear reactor said, “A nuclear reactor is just a samovar.” (An ornate kind of teapot used in Russia.)


On April 26, 1986, the samovar at Chernobyl served up a nasty brew. The managers decided to do a safety test that day (note the irony). During the safety test, a series of glitches occurred. The engineers:





And the design of the reactor itself had a basic design flaw: As the reactor overheated, the nuclear reaction sped up. That is, there was no feedback loop to stop a runaway reaction.


A 9-foot thick concrete shield on top of the reactor blew off and fell to the ground with, one assumes, a loud sound. A total of 45 people died right then or over the next few months, and thousands would likely die from cancer from the released radiation.


Children in that area of the Ukraine have to look at painted pictures of trees on the walls in their schools because they are not allowed to walk in the woods. Too much radiation out there.


To this day.



How Did this Error “Evolve”?


It is easy with this “mother of all disasters” to fall into the trap of error analysis—assign blame to the lowest level engineers, the last guys to press the buttons.





And when you jump into this “blame game,” you can’t help but feel good. Something terrible happened. You have someone at whom you can point your finger. Maybe sue them, fire them, imprison them. Maybe some irate relative will even whack them. Hey, great, we killed the bad guys, just like in some Clint Eastwood movie.


So everything’s OK now, right?


Well, no.


It’s satisfying to nail it all on that last poor jerk, but it doesn’t do any good. A flawed system brought about this “tempest in a samovar” and only a system analysis can fix it. So go back as far as you can, find every element that contributed to the blow-out, and work your fix from there.






May 31, 2016 | Posted by in ANESTHESIA | Comments Off on Working on Communication Skills in the Simulator

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