History of Simulation in Education
Simulation-based medical education (SBME) has been around since at least 17th century France, where birthing mannequins were used [1]. Despite the long-standing awareness of the usefulness of simulation for educational purposes, it has only recently been incorporated into medical school and residency programs. One reason for its greater use is that changes in our health care system have shortened hospital stays and brought sicker patients into the hospital, leaving fewer opportunities for learners to gain hands-on experience. In addition, these changes have given clinical educators less time to teach in clinical settings. Advances in technology and treatments have led to a greater need for skill acquisition and practice in medicine, accompanied by a focus on patient safety and reduction of medical errors [2].
Simulation research in the field of medicine has spanned four decades. Many research studies have looked at various aspects of simulation in education, and at least one set of authors has identified the “best practices” of SBME [1]. A total of 12 best practices have been identified:
- feedback
- deliberate practice
- curriculum integration
- outcome measurement
- simulation fidelity
- skill acquisition and maintenance
- mastery learning
- transfer to practice
- team training
- high-stakes testing
- instructor training
- educational and professional context.
This chapter focuses on a few of these best practices, namely, feedback/debriefing, deliberate practice, outcome measurement, simulation fidelity, and skill acquisition and maintenance.
Why Use Simulation?
Simulation benefits learners. Today’s learners have had wide exposure to communication technology through high-speed computers, the Internet, and smartphones. Given this exposure and the learners’ expertise in its use, they are receptive and generally excited about educational experiences involving simulated situations because they offer a more active process and employ state-of-the-art technology.
Studies indicate that simulation improves learning [3, 4]. Simulation is especially effective in developing skills in procedures that require eye–hand coordination and ambidextrous maneuvers, such as laparoscopy and the use of fiber-optic airway scopes. Simulation training prepares learners to deal with unforeseen medical events, improves teamwork and communication skills, and increases confidence and performance.
Simulation benefits educators. At present, medical education focuses on outcome and competency. A growing body of research suggests that a combination of evaluation methods is necessary to properly assess the complex skills that constitute the practice of medicine [5–7]. Testing students with oral and written examinations may demonstrate knowledge acquisition, but testing with simulation shows that a student knows how to care for patients [8]. Simulation has the advantage of being able to assess measures, such as teamwork and professionalism, that are otherwise difficult to evaluate.
Simulation benefits hospitals. Medical institutions have enacted safe medical practices at all levels within their systems, and professional organizations have endorsed simulation-based training [9, 10]. SBME helps achieve these mandates. Procedural training using simulation decreases infection rates; increases students’ competence measured, as measured in the learning laboratory and during patient care delivery; and improves patient outcomes, as measured quantitatively [11, 12].
Simulation engages learners in a real-time and interactive format that provides opportunity for unlimited practice and allows mistakes to be made without harming an actual patient. This idea of deliberate practice, which originated from psychologist K. Anders Ericsson, is well known and studied [13–17]. Deliberate practice is demanding for learners, and it is an important principle of SBME. When used for medical education, it has the following requirements [18]:
Basic Simulation Tools
Mannequins
Mannequins come in various shapes and sizes and can serve different purposes, including replication of the birthing process and imitation of an infant in distress secondary to congenital heart disease. Fidelity describes the extent to which the appearance and behavior of the mannequin imitate the appearance and behavior of an actual patient [19, 20].
The particular skills or learning objectives that are being taught dictate the type of simulator and level of fidelity that are necessary for a particular scenario. If the learning objective is to emphasize the timing and depth of chest compressions in a resuscitation scenario in an adult, a low-fidelity mannequin such as Resusci Anne® (Laerdal, Stavanger, Norway) can be used. This mannequin has limited responsiveness to learners’ interventions (i.e., it cannot demonstrate a return of spontaneous circulation if chest compressions are applied appropriately). If the objective is to have learners recognize when an arrhythmia becomes a cardiac arrest through loss of the pulse, then a higher-fidelity mannequin should be used. An example is SimMan® (Laerdal, Stavanger, Norway), a computer-driven mannequin that can simulate physical signs of cardiopulmonary management and provide feedback for learner interventions (e.g., produces tactile pulses).
Computer-Based Simulators
Screen-based simulation allows learners to participate in decision-making scenarios at their own pace, without an instructor. These commercially available programs cover a wide range of topics, from basic science to trauma and bioterrorism.
Patient–Actors (Standardized Patients)
They are trained individuals who are paid to participate in medical scenarios. They can contribute to the evaluation of the student’s history taking, understanding of the physical examination, and interpersonal and communication skills. The Association of Standardized Patient Educators holds annual conferences and promotes research and standards.
Part Task Trainers
These 3D devices simulate a specific task and give varying levels of feedback to the learner. For example, venipuncture arms, lumbar puncture trainers, and urinary catheterization devices may have only a sense of tactile feedback, whereas laparoscopy or endoscopy devices have computerized feedback incorporating haptic technology (touch and pressure) so that learners can learn eye–hand coordination as well as obtain the feel of the procedure.
How to Set Up a Simulation Program
The educational needs of your learners should be the primary consideration when creating a simulation curriculum. What do you want to teach? Do you need to use simulation for the acquisition of cognitive skills, technical skills, and interpersonal and communication skills, or perhaps all three? Determining your educational objectives is the single most important step toward identifying the resources that are needed to create a simulation program for your learners.
If your educational objectives are primarily cognitive, then problem-based or case-based learning can be an extremely effective way to teach. However, for the teaching of higher-order cognitive skills, such as critical assessment and management, a low- or high-fidelity human patient simulator (HPS) will be better able to meet your learning objectives [21]. The type and fidelity of mannequin should be based on the resources available and on the clinical case scenario being presented. For example, a child-sized mannequin would be most appropriate in a scenario calling for the resuscitation of a child.
When developing a case scenario to teach cognitive skills, it is important to consider the skill level of your learners. For example, novice learners should be able to manage a case scenario that simulates a straightforward asthma exacerbation, whereas advanced learners should be able to treat an asthma exacerbation with respiratory failure, requiring intubation and subsequent ventilator management. The amount of time to be allotted to the case scenario should be predetermined so that all learning objectives can be covered in the allotted time. Learners will not always react to the simulation in a predicted way, so cues should be offered throughout the scenario to ensure that it is progressing as designed. Cues can come from the HPS, actors, or the preceptor.
You can write case scenarios to address your specific learning objective, or you can search one of the online simulation libraries for published simulation cases that fit your needs. Two such online libraries are the Simulation Case Library of the Society for Academic Emergency Medicine (www.emedu.org/simlibrary) and MedEdPORTAL from the American Academy of Emergency Medicine (www.aamc.org/mededportal).
After your learners have completed the case scenario, a debriefing session should take place. During this time, learners have the opportunity to discuss their actions during the simulation and the outcomes that resulted from those actions. Debriefing is discussed later in detail.
If your learning objectives involve the acquisition of a technical skill, such as central line placement or chest tube thoracostomy, a task trainer, cadaver, animal model, or HPS could be used. However, certain procedures, such as vaginal delivery of an infant with a nuchal cord, are difficult to simulate on animal models or cadavers and are easier to simulate using high-fidelity HPS. The use of more than one type of model may actually be beneficial. Brydges and colleagues [22] suggested that for the transfer of clinical skills, progressing through several simulation models with progressively higher levels of fidelity is superior to a single simulation modality.
Before the hands-on training begins, a didactic session is usually conducted, detailing the basic steps of the procedure being taught and providing information about its clinical indications and contraindications. This information can be conveyed through a lecture, a video, or an online presentation. This advanced training increases the learner’s confidence in technical skills such as airway management and securing vascular access [23].
To teach interpersonal and communication skills, you may simply need a case scenario in which learners interact with each other, or a standardized patient can interact with the learners. Virtual patient programs have been implemented successfully for this type of skill acquisition [24].
An actor can represent a patient, consultant, or family member. The role may be played in person, or the actor can provide the voice for a phone consultant or an HPS. Case scenarios that are designed to teach interpersonal and communication skills are designed in much the same way as a scenario that is designed to teach cognitive skills, but the emphasis is on personal interactions rather than on the acquisition and application of medical knowledge. During the debriefing session, learners should be encouraged to reflect on their personal interactions.
Your educational objectives might require the acquisition of more than one skill. In these cases, you may need to use multiple types of resources for one scenario. For example, if your educational objectives include demonstrating the ability to obtain informed consent for placement of a central line (demonstrating interpersonal and communication skills) and inserting that line correctly (demonstrating a technical skill), you may need to write an actor in the script for the informed consent part and use a task trainer for the central line placement part.
Debriefing
Feedback has been cited as the most important variable in simulation for fostering effective learning [25]. There are two broad types of feedback: formative and summative. Generally, debriefing takes the form of formative feedback because we want to improve performance rather than evaluate the learner’s actions as pass or fail (summative).
Rudolph et al. [26] designed a succinct four-step model for effective debriefing.